KDSFTK Prototyping

I wanted to expand a bit on my post yesterday about mocking up the colors in GIMP. Basically, I take a fairly transparent paint brush and paint in layers. Usually each color block is a layer, but this time I got lazy (sword, armor and lights are all on one layer).

Here’s a couple (very) quick examples of how flexible this is. Once you’ve got the brush paths saved, you can manipulate the hue/value/saturation/etc. GIMP is a bit obtuse and I’m not very good with its tools, but for rough prototyping you can see where it’s handy.
scifitkmockup1.jpgscifitkmockup2.jpgscifitkmockup3.jpg

Oathsworn Female Human Mage

A project mostly done just to get painting, so it’s far from perfect and I didn’t take time to blend it out at all. Focus was on playing with some OSL and then I decided to try sculpting a base, so this is a huge step forward despite the lack of blending on it.

F_Human_Mage_1.jpgF_Human_Mage_2.jpgF_Human_Mage_3.jpg

Unfortunately, I used some liners to give character to the stone and haven’t sealed the mini, so it’s pretty shiny along the walls and you can’t see any of the subtlety there. I’ll hit it with dullcote and see if I can get better pics and update this post later, if so. And though my intention was to not blend, I /may/ go back and do just a minor blend pass on the blue OSL highlight on the wall because that’s bugging me🙂

Hope you enjoy!