Hi, kids! I’ve got the posts migrated over to the new host, but the images will remain broken links, courtesy of Dropbox.
Moving forward, I’ll be hosting my own images. Hopefully this means any future site migrations can be made with images intact.
I’ll start updating regularly again now, and in the near future put together some galleries of previous works. Here’s to the next phase of art and instruction! Thanks so much for your interest in my journey!
Testing out a few art apps on my tablet, prefacing this with a disclaimer that I just poked around informally for a few minutes on each. First up is my overall initial favorite, Art Rage. I love the sketch tools, coming from a charcoal sketch bias it is head and shoulders better than the other two. I didn’t even try painting with it, because the charcoal tools were so nice. I loaded up a toned ‘paper’ to replicate drawing on newsprint. Image is my normal anatomy work out of Patrick Jones’ book, so this app wins for ‘feeling like I’m drawing normally.’ BIG DOWNSIDE is that on my old samsung with only 3GB RAM and a pokey old mobile cpu, it’s super laggy. With informal sketching, the experience was so superior I could put up with it a bit, but for real work it would drive me bonkers. Makes me sad that the best sketch program has a slow 🙁
Next up is Corel Painter Mobile. The sketch experience was fairly mediocre. Didn’t feel much like real sketching, though not as digital as Sketchbook. Faster than Art Rage. Since this is a mobile version of Patrick’s favorite painting app, I loaded up the paint tool for a quick test and it felt better. I’ll have more testing on the painting aspect, as I feel that is where this app shines.
Lastly is the preloaded Sketchbook app. I think it might be a gimped version of the full app. Lightning fast, no lag whatsoever; but at the cost of feeling ‘glassy’ and digital, no real drawing feel at all. Painting also feels very digital. Not totally a bad thing, though I’m an art luddite, so it loses points for that. But it does have that lightning speed, so might be the best for quick idea dumps or concepting out stuff for traditional work.
I really wish Art Rage was zippier on the tablet (though this experience pushed me to buy it on the Steam sale!). It’s hands-down a good drawing experience other than the latency issues, and I think the quick tests show that. No fumbling to find tools that replicate the effect of charcoal, just used two charcoal presets and BAM, I think it looks like a real drawing!
Each app has a strength to explore, if only I could have the speed of Sketchbook, the paints of Corel Painter and the drawing of Art Rage!
What a difference a couple yards of fabric makes! Still life setup is a go, time to get my draw and paint on.
Finally got a mockup for my still life setup in my den! The studio is starting to come together! Still plenty to do, I may make my own easel as I’m not happy with the height on the Dick Blick one I’ve been using (5’11” isn’t THAT tall, sheesh!). But I have an easel, some lights and a place to set up a still life, so I’m happy. Here also is my drafting table and out of frame to the left is my desk for painting minis. I need more shelving!
Speaking of still life…this morning I went to an old barn and bought a box of doodads for ten bucks. Great start to my still life objects! I tried to get a few things similar to what we have on the shelf at school. I particularly like the slim mini-pitcher thing. Need to clean them up and get some fabrics for the table and a backdrop…
Sorry for the ‘noisy’ photo, didn’t realize the paint rack was going to interfere with things!
I wanted to expand a bit on my post yesterday about mocking up the colors in GIMP. Basically, I take a fairly transparent paint brush and paint in layers. Usually each color block is a layer, but this time I got lazy (sword, armor and lights are all on one layer).
Here’s a couple (very) quick examples of how flexible this is. Once you’ve got the brush paths saved, you can manipulate the hue/value/saturation/etc. GIMP is a bit obtuse and I’m not very good with its tools, but for rough prototyping you can see where it’s handy.
I started a new fun project, the not-Gordon Ramsay from Zombicide. I’m going to try to keep at least one ‘serious’ project (Seza just now) and one fun project(tabletop screwing around fast stuff) on the bench.
In other notes, the RH trooper I had in simple green is being stubborn about being cleaned, I’m just going to shelve that project for now. I started cleaning a newer RH jailbird hero and the resin was more brittle than some of the older RH resin and she lost her bayonette. Since I wanted to do a side-by-side with a metal one to show quality comparison…it kinda ruined the similarity a bit and took the wind out of my sails for that project. Not shelved, but under consideration (I’ll have to prime them before taking any photos. Lastly, I finally got around to the final prep stages on my plastic KD TK pinup, I decided to glue the head to the cloak but paint that separate from teh body. It was a tricky glue-up, but I had a good plan and it worked well. Still needs a bit of GS for the gap, but it will be ready for primer soon and be a rather interesting job, as disassmbled painting is new for me.
Title tentative, just wanted to start mocking this up and needed to name the WIP folder 🙂
Hot as heck here in the Mohawk Valley and not feeling super, so not much to report today. I did start on another of this month’s goals, getting a small Raging Heroes/Red Box vignette set up. The tough girl is one of the troop box multipart trollcast minis and ironically the Red Box zombies are from the somewhat ill-fated trollcast/RBG KS. So I like this concept on a couple levels, a badabs fight scene and a vindicative piece for Ed Fortae.
I’m pretty bad at mocking things up, I tried to blue tack the arms and head and whatnot, but it wasn’t participating…I did eventually get my ideas down, and there are some more pics of exactly how the zombies will fit in on the base etc, that I’ve left off because they’re not needed at this point…
The position of the left arm is going to be tricky, it’s the part giving me the most trouble because it has to be connected to two models. I figure I’ll get it looking as natural as possible on her and then finalize left zombie’s position with some bricks/rocks/debris/skulls/cats (ok, not cats).
Still not certain which way I want her to be looking. Initially I was thinking she would be looking down the barrel of the gun, which highlights her reaction to the zombie sneaking up behind her. But she’s winking/squinting with her left eye, and I kind of want an open eye toward the viewer. I think it’s a slightly weaker position, but having shot the zombie in front as she turned and winked/stabbed the sneaky zombie is kinda cool. Third option would be looking off-stage, mugging for the viewer with a wink as she kills both zombies without looking, which fits the aesthetic pretty well, too.
Started today’s bench time with assembly. Didn’t plan ahead and wasted a bunch of GS, I like to let my superglued joints sit overnight before poking GS into gaps, woops. But I did manage to get Thalia’s arm GS’d, I went a bit heavy because she’s so delicate, hopefully paint will cover it ok.
Then I glued up Seza’s arms and head, but didn’t want to go for the legs and cloth until I can GS the upper parts. She’ll be a longer term assembly, but that’s cool. My first somewhat large resin assembly. Feels good having something quite different on the bench…and a Mierce mini, finally!
My plan was to then start in on paint for the Keeper’s base, but the tamiya grey primer I had zenithal’d with was beading paint a bit and I just didn’t like how it was looking. So I reprimed it in AP black with a very light zenithal of AP white. I like to let my primer sit an hour or so, so I don’t think I’ll be getting any more done today.
But, it’s some progress across three projects, so that’s cool.
Championship Sunday, nice crackling fire, cat nestled on the blanket nearby…perfect hobby day. I spent it on a variety of things old and new.
I dusted off the Keeper, who has been languishing for a looong time on the bench. I spent a little time doing some value correction on his display base, mostly just black washes. And onto the Keeper himself, I glazed the orb a bit and then began sketching in the initial (darkest) layer of OSL to get an idea of where I’m going with it. Since I want it to be bright enough to hit some of the elements of his base, I’m going to have to push this way beyond what I did previously with the gravedigger.
I think he’s going to be pretty cool!
Then I tried my hand at sculpting a rosebud per Corporea’s excellent tutorial. I am terribad with GS, but I managed to mangle together three candidates which are way too tiny to photograph with my phone. I used the leftover GS to make a large one, and an amorphous head-type thing.
The rose is eventually going to hopefully maybe be part of Dark Sword’s Thalia. I prepped her and another resin mini, here they are drying off on the counter…
Then I prepped yet ANOTHER model I’ve been thinking of painting, a mini from the mind of Kev White (neither the mini nor Kev pictured herein, sorry!).
Didn’t get much done on that initial layer, as my mom popped in for a visit, which put an end to hobby Sunday (in a good way!).
Since this mini is based on concept art, sculpted and cast by Reaper forum members (Sirithiliel, pinmini and Dontfear, respectively); the ongoing discussion about design choices will be located on the Reaper forum. It’s a great resource and place for hobbyists to hang out and talk, so I recommend signing up and joining the discussion, if you’re not already a member.
All the actual Work in Progress stuff will be replicated back over here, so those only interested in seeing that end of things can just stay tuned to your regular Cash channel.
As always, thanks for your interest!